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Events

Lunar Gate War
 
Lunar War is a mega PvP event where each nation tries to kill all the NPCs in the enemies base. You must be level 30 or above to enter the war. Only the first 120 players from each nation are allowed. To enter the war, use the warp gate in Moradon to teleport to the Lunar Valley at the time shown below. If your nation wins the war, then go to the enemies' base and look for the Victory Gate (which is a warp gate to get you into the enemies' hometown). After an hour of invasion, you will be teleported back to your hometown. Please read the details below for more information.
 
War Schedule [All times are in Pacific Standard Time (GMT-8).]
 
  S M T W Th F S
12am              
1am              
2am              
3am Xig/Ber Diez Ares Xig Ber Diez Cypher
4am     Cypher        
5am              
6am              
7am              
8am              
9am Xig Diez Ares Xig   Diez Ares
10am Ber   Cypher   Ber   Cypher
11am              
12pm             Ares
1pm              
2pm              
3pm              
4pm             Ares
5pm              
6pm Xig Diez Ares Xig   Diez  
7pm Ber   Cypher   Ber   Cypher
8pm              
9pm              
10pm              
11pm              
 
    Ares     Diez
           
    Xigenon     Beramus
           
    Cypher    
 
     
     
Lunar War
Experience. Points - You will not lose any experience points in Lunar Gate War.
National Points - When you kill an opposite user you'll be awarded with 50 national points.
  - When you get killed by an user you will lose 25 national points or
  - 1% of experience points will deducted for those user that have no more national points left.
Restrictions - 120 users from each nation allow participate for Lunar Gate War.
  - Level 30 and above.
Dark Lunar War
Experience. Points - You will not lose any experience points in Lunar Gate War.
National Points - When you kill an opposite user you'll be awarded with 50 national points.
  - When you get killed by an user you will lose 25 national points or
  - 1% of experience points will deducted for those user that have no more national points left. You get 1000 national points for killing a Keeper and 500 for killing a Warder.
Restrictions - 120 users from each nation allow participate for Dark Lunar War.
  - Level 30 to level 50. Total sum of skill should be 82, stat should be 447, and characters what have selected their master skill (2nd specialty) cannot join this. This is to prevent high leveled users from purposely lowering their levels just to take part in this war.
Gold - You don't win any coins for killing users of opposite nation. However, you'll lose 5% of your coins if you are killed.
 
Experience Points - Experiece Points are not lost in Lunar Gate War.
National Points - You will receive 50 national points by defeating a opposite user.
  - You will lose 25 national points when you get killed by another user.
  - 1% of experience points is taken out if you do not have anymore national points left.
Restrictions - 120 users from each nation are allowed to join Lunar Gate War.
  - Level 30 and above.
 
Commander
1 10 minutes after the start of Lunar War, the clan leader of top 5 clans from each nation with the most combined national points will become the commander.
2 The commander may use the command "/command" in order to command all the users. Command will show on top of the screen.
3 The commanding authority will not be lost even if you get killed.
 
Taking Control of Enemy's Base
Leader NPC - The player that kills the enemy's Leader NPC will have their name appear on the top portion of the screen.
Taking Over - When the player kills all the NPCs in the enemy's base, the base is considered to be taking over and a notice will appear on the screen.
 
Jail
Jail - Players will be sent to Jail after they get killed in a battle or by typing /town during the battle.
Jail Door - Jail door opens every 3 minutes for 20 seconds. Jail door cannot be distroyed.
Summoning - A magician cannot summon their party members that are in jail, but a magician that is in jail can summon their party member outside the jail.
Protection - You're only safe in your own nation's jail.
 
Click To Enlarge Picture Click To Enlarge Picture
Elmorad Jail Outside Jail Door Open
Click To Enlarge Picture Click To Enlarge Picture
Elmorad Jail Inside Karus Jail Inside
 
Requirements For Winning Lunar Gate War
1 Kill all enemies 3 NPC Guards ( Warder 1, Warder 2 and the Keeper NPC )
2 If there are no winner after the regular wartime (1st hour), then the nation that killed the most Warder/Keeper will win the war.
3 If the both nation have kill the same number of NPCs, then the nation that killed the most users will win the war.
4 If the winner is still undecided from requirement 1-3, then the nation that lost the previous Lunar Gate War will win.
 
Click To Enlarge Picture Click To Enlarge Picture
Elmorad Keeper Karus Keeper
Click To Enlarge Picture Click To Enlarge Picture
Elmorad Warder 1 Karus Warder 1
Click To Enlarge Picture Click To Enlarge Picture
Elmorad Warder 2 Karus Warder 2
 
Notice
1) The number of dead for both nation will be display through the notice on the screen from time to time during the war.
2) Loading screen will change according to the outcome of the Lunar Gate War.
 
Summon
Unable To Use - Calling Friend Scroll.
  - Enchant Scroll (STR, DEX, INT, MAGIC, HP and ARMOR).
  - Transformation Scroll.
Able To Use - Summons friend skill and call party skill.

 

 

 
Lunar Gate War
 
Invading The Defeated Nation
Invading Gate * When the winner is decided, the winning nation's players can invade the enemy's country through the enemy's warp gate from the war zone. Everyone from the winning nation will able to teleport to defeated country.
Defeated Nation * The defeated nation's players will be teleported backs to their nation.
Invasion * The players that are invading enemy's nation cannot use the warp gate or set the resurrection sport in the enemy’s nation.
Safe Zone * A small area near the Lunar Gate entrance in the defeated nation will be the save zone for the invader. The invader will spawn in this safe zone. You will not be attacked within this safe zone. The enemy's NPC that may enter this area will be kill immediately. (They'll spawn back at their own original spot, according to regeneration time.)
End of Invasion * When the invasion time is over, the invading nation's players will be teleported back to their own nation and the NPCs will return to their original position.
Coin * You will lose 50% of your coin after you get killed by the enemy players.
National Points * You'll earn 50 National points if you kill an enemy nation's player.
  * You will lose 50 National points if an enemy's nation player kills you.
     
 
Village Battle
Village Monument * There is a Monument in each village.
Possession * If the invading nation destroy the opposing nation's village monument, the possession of the monument will be turn over to the invaders.
When the invaders have taken over the village:
  a) A notice will be display stating "XXXXX village has been overrun".
  b) The monument will be replaced with the invader's nation and in one minute from the invaders that are within 100 meters from the monument will be awarded with 50 National points and 50,000 coins.
  c) If the invader defend their monument for 10 minutes, they will be awarded with 50 national points and 50,000 coins.
  d) From then on; 25 national points and 25,000 coins will be awarded every 5 minutes.
When the defending nation retakes its village from the invaders:
  a) A notice will be displayed "XXXXX village has been captured"
  b) When the defenders recapture their village from the invaders, their monument will replace the invaders monument and the defending nation's users that standing 100 meters from the monument will be awarded with 50 national points and 50,000 coins with in 1 minutes.
  c) The defending nation will only be rewarded when they have retaken the village from the invaders.
Retaking * The invaders can try to retake the village from the defending nation once they lose the village back to the defending nation.
Piana, Breth village * The village battle may be held in 3 villages in each nation's main zone simultaneously, the reward given for over taking over the main village (Piana and Breth) will be 4 times as much as the other villages.
 
War Rewards
Rules Rewards
Character that kills the enemy’s keeper (party) 2000 coins plus 2000 nation points
Character that kills the enemy’s warder (party) 1000 coins plus 1000 nation points
Character that kills the enemy’s guard (party) 500 coins
Character that kills the enemy’s recon (party) 300 coins
Character that kills the enemy’s clan leader (party) 50000 coins
Character that kills the enemy’s users (party) 10000 coins

 

 

 

Castle Seige War


Delos
New name for the castle and zone that was created for Castle Siege War.
The Knights leader that controls Delos gets to collect taxes from Moradon and Delos.

Method for joining the castle siege war
a) There’s no separate registration process you have to go through. As long as you’re in a Knights with grade 4 or above, you can participate in the castle siege war.
b) Castle Siege War : You can enter the zone at 7:30PM every Monday.

Rules for Castle Siege War
a) The clan that takes control of the Artifact in the center of the castle will become the owner of the castle.
b) During the one hour castle siege war, the artifact will regenerate itself if it’s destroyed.
-When Clan A destroys the artifact, the artifact will be replaced by Clan A’s artifact. When clan B destroys this artifact, a new Clan B’s artifact will replace the A’s artifact. The clan that has its artifact in the center of the town at the end of the war time will become the owner of the castle.
c) This is not a war of the Knights but of the clans.

 
Castle Siege War schedule (Every Saturday on all servers)
Time Description Note
6.30pm
(PST)
Enter war zone The castle siege war will begin within 10 minutes.
8.30pm
(PST)
End War If the artifact is not replaced by any other clans, the original owner of the castle wins.
 
Penalty
(1) Penalty
There’s no penalty in Castle Siege War.

(2) Spawn Point
The owner of the castle will spawn inside the castle. The invading side will spawn in a safe zone. You can use the resurrection skills(priests) to spawn in the same position.

 
Castle Siege War Zone (Delos)

The castle siege can be divided into following parts : Delos Castle, the battle field, and the Desert Fortress.

(1) Delos Castle
a) Inside the castle : The central place where the artifact is located. Has a door.
b) Castle gate : Any members of the clan that owns the castle can open the gate.
c) Artifact : The owner of the castle is decided from the artifact.

(2) Battle Field
a) The place where the actual battle occurs.
b) There are no monsters.

(3) Desert Fortress (Safe zone)
a) The place where you stand-by before the war begins.
b) Spawn point for the invading side.
c) Safe from physical and magic attacks.
d) The gates for Desert Fortresses are shut until war time.

 
Castle Siege War Weapons  
   
Catapult - Shoots flame cannon balls to a target far away.
   
Catapult Specs Speed: 1m/s
Defense : 2000
Resistance : 3000
HP : 5000
 
   
Ram - A weapon that is used to destroy the gate.
   
Ram Specs Speed : 1m/s
Defense : 1000
Resistance : 5000
HP : 15000
 
   
Leader Car
- Only the confederacy leader that is attacking can be in it.
- Uses defense magic that affects a certain area near the car.
   
Leader Car Specs Speed : 1m/s
Defense : 2000
Resistance : 3000
HP : 10000
 
   
Ladder Truck (Climbing over castle walls)
An armored truck that extends its ladders to allow users to climb over the castle wall.
 
   
Ladder Truck Specs Speed : 1m/s
Defense : 1000
Resistance : 2000
HP : 10000
 
   
   
   
   
   
   
 
 
 
 

 



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In ranking order, the winners are Rolesh, Jillgurin, Teknus, Buffy_the_Buffer, Rentzusuken, and DeathsFathom.
 
 
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